Client-side caching is a technique used to create high performance services. It exploits the memory available on application servers, servers that are usually distinct computers compared to the Valkey nodes, to store some subset of the Valkey information directly in the application side.
Normally when data is required, the application servers ask the Valkey about such information, like in the following diagram:
+-------------+ +----------+
| | ------- GET user:1234 -------> | |
| Application | | Valkey |
| | <---- username = Alice ------- | |
+-------------+ +----------+
When client-side caching is used, the application will store the reply of popular queries directly inside the application memory, so that it can reuse such replies later, without contacting the Valkey again:
+-------------+ +----------+
| | | |
| Application | ( No chat needed ) | Valkey |
| | | |
+-------------+ +----------+
| Local cache |
| |
| user:1234 = |
| username |
| Alice |
+-------------+
While the application memory used for the local cache may not be very big, the time needed in order to access the local computer memory is orders of magnitude smaller compared to accessing a networked service like a Valkey. Since often the same small percentage of data are accessed frequently, this pattern can greatly reduce the latency for the application to get data and, at the same time, the load in the Valkey side.
Moreover there are many datasets where items change very infrequently. For instance, most user posts in a social network are either immutable or rarely edited by the user. Adding to this the fact that usually a small percentage of the posts are very popular, either because a small set of users have a lot of followers and/or because recent posts have a lot more visibility, it is clear why such a pattern can be very useful.
Usually the two key advantages of client-side caching are:
- Data is available with a very small latency.
- The Valkey system receives less queries, allowing it to serve the same dataset with a smaller number of nodes.
There are two hard problems in computer science...
A problem with the above pattern is how to invalidate the information that the application is holding, in order to avoid presenting stale data to the user. For example after the application above locally cached the information for user:1234, Alice may update her username to Flora. Yet the application may continue to serve the old username for user:1234.
Sometimes, depending on the exact application we are modeling, this isn't a
big deal, so the client will just use a fixed maximum "time to live" for the
cached information. Once a given amount of time has elapsed, the information
will no longer be considered valid. More complex patterns, when using Valkey,
leverage the Pub/Sub system in order to send invalidation messages to
listening clients. This can be made to work but is tricky and costly from
the point of view of the bandwidth used, because often such patterns involve
sending the invalidation messages to every client in the application, even
if certain clients may not have any copy of the invalidated data. Moreover
every application query altering the data requires to use the PUBLISH
command, costing the Valkey more CPU time to process this command.
Regardless of what schema is used, there is a simple fact: many very large applications implement some form of client-side caching, because it is the next logical step to having a fast store or a fast cache server. For this reason Valkey implements direct support for client-side caching, in order to make this pattern much simpler to implement, more accessible, reliable, and efficient.
The Valkey implementation of client-side caching
The Valkey client-side caching support is called Tracking, and has two modes:
- In the default mode, the server remembers what keys a given client accessed, and sends invalidation messages when the same keys are modified. This costs memory in the server side, but sends invalidation messages only for the set of keys that the client might have in memory.
- In the broadcasting mode, the server does not attempt to remember what keys a given client accessed, so this mode costs no memory at all in the server side. Instead clients subscribe to key prefixes such as
object:
oruser:
, and receive a notification message every time a key matching a subscribed prefix is touched.
To recap, for now let's forget for a moment about the broadcasting mode, to focus on the first mode. We'll describe broadcasting in more detail later.
- Clients can enable tracking if they want. Connections start without tracking enabled.
- When tracking is enabled, the server remembers what keys each client requested during the connection lifetime (by sending read commands about such keys).
- When a key is modified by some client, or is evicted because it has an associated expire time, or evicted because of a maxmemory policy, all the clients with tracking enabled that may have the key cached, are notified with an invalidation message.
- When clients receive invalidation messages, they are required to remove the corresponding keys, in order to avoid serving stale data.
This is an example of the protocol:
- Client 1
->
Server: CLIENT TRACKING ON - Client 1
->
Server: GET foo - (The server remembers that Client 1 may have the key "foo" cached)
- (Client 1 may remember the value of "foo" inside its local memory)
- Client 2
->
Server: SET foo SomeOtherValue - Server
->
Client 1: INVALIDATE "foo"
This looks great superficially, but if you imagine 10k connected clients all asking for millions of keys over long living connection, the server ends up storing too much information. For this reason Valkey uses two key ideas in order to limit the amount of memory used server-side and the CPU cost of handling the data structures implementing the feature:
- The server remembers the list of clients that may have cached a given key in a single global table. This table is called the Invalidation Table. The invalidation table can contain a maximum number of entries. If a new key is inserted, the server may evict an older entry by pretending that such key was modified (even if it was not), and sending an invalidation message to the clients. Doing so, it can reclaim the memory used for this key, even if this will force the clients having a local copy of the key to evict it.
- Inside the invalidation table we don't really need to store pointers to clients' structures, that would force a garbage collection procedure when the client disconnects: instead what we do is just store client IDs (each Valkey client has a unique numerical ID). If a client disconnects, the information will be incrementally garbage collected as caching slots are invalidated.
- There is a single keys namespace, not divided by Valkey numbers. So if a client is caching the key
foo
in Valkey 2, and some other client changes the value of the keyfoo
in Valkey 3, an invalidation message will still be sent. This way we can ignore Valkey numbers reducing both the memory usage and the implementation complexity.
Two connections mode
Using the new version of the Valkey protocol, RESP3, it is possible to run the data queries and receive the invalidation messages in the same connection. However many client implementations may prefer to implement client-side caching using two separated connections: one for data, and one for invalidation messages. For this reason when a client enables tracking, it can specify to redirect the invalidation messages to another connection by specifying the "client ID" of a different connection. Many data connections can redirect invalidation messages to the same connection, this is useful for clients implementing connection pooling. The two connections model is the only one that is also supported for RESP2 (which lacks the ability to multiplex different kind of information in the same connection).
Here's an example of a complete session using the Valkey protocol in the old RESP2 mode involving the following steps: enabling tracking redirecting to another connection, asking for a key, and getting an invalidation message once the key gets modified.
To start, the client opens a first connection that will be used for invalidations, requests the connection ID, and subscribes via Pub/Sub to the special channel that is used to get invalidation messages when in RESP2 modes (remember that RESP2 is the usual Valkey protocol, and not the more advanced protocol that you can use, optionally, using the HELLO
command):
(Connection 1 -- used for invalidations)
CLIENT ID
:4
SUBSCRIBE __redis__:invalidate
*3
$9
subscribe
$20
__redis__:invalidate
:1
Now we can enable tracking from the data connection:
(Connection 2 -- data connection)
CLIENT TRACKING on REDIRECT 4
+OK
GET foo
$3
bar
The client may decide to cache "foo" => "bar"
in the local memory.
A different client will now modify the value of the "foo" key:
(Some other unrelated connection)
SET foo bar
+OK
As a result, the invalidations connection will receive a message that invalidates the specified key.
(Connection 1 -- used for invalidations)
*3
$7
message
$20
__redis__:invalidate
*1
$3
foo
The client will check if there are cached keys in this caching slot, and will evict the information that is no longer valid.
Note that the third element of the Pub/Sub message is not a single key but
is a Valkey array with just a single element. Since we send an array, if there
are groups of keys to invalidate, we can do that in a single message.
In case of a flush (FLUSHALL
or FLUSHDB
), a null
message will be sent.
A very important thing to understand about client-side caching used with
RESP2 and a Pub/Sub connection in order to read the invalidation messages,
is that using Pub/Sub is entirely a trick in order to reuse old client
implementations, but actually the message is not really sent to a channel
and received by all the clients subscribed to it. Only the connection we
specified in the REDIRECT
argument of the CLIENT
command will actually
receive the Pub/Sub message, making the feature a lot more scalable.
When RESP3 is used instead, invalidation messages are sent (either in the
same connection, or in the secondary connection when redirection is used)
as push
messages (read the RESP3 specification for more information).
What tracking tracks
As you can see clients do not need, by default, to tell the server what keys they are caching. Every key that is mentioned in the context of a read-only command is tracked by the server, because it could be cached.
This has the obvious advantage of not requiring the client to tell the server what it is caching. Moreover in many clients implementations, this is what you want, because a good solution could be to just cache everything that is not already cached, using a first-in first-out approach: we may want to cache a fixed number of objects, every new data we retrieve, we could cache it, discarding the oldest cached object. More advanced implementations may instead drop the least used object or alike.
Note that anyway if there is write traffic on the server, caching slots will get invalidated during the course of the time. In general when the server assumes that what we get we also cache, we are making a tradeoff:
- It is more efficient when the client tends to cache many things with a policy that welcomes new objects.
- The server will be forced to retain more data about the client keys.
- The client will receive useless invalidation messages about objects it did not cache.
So there is an alternative described in the next section.
Opt-in caching
Clients implementations may want to cache only selected keys, and communicate explicitly to the server what they'll cache and what they will not. This will require more bandwidth when caching new objects, but at the same time reduces the amount of data that the server has to remember and the amount of invalidation messages received by the client.
In order to do this, tracking must be enabled using the OPTIN option:
CLIENT TRACKING on REDIRECT 1234 OPTIN
In this mode, by default, keys mentioned in read queries are not supposed to be cached, instead when a client wants to cache something, it must send a special command immediately before the actual command to retrieve the data:
CLIENT CACHING YES
+OK
GET foo
"bar"
The CACHING
command affects the command executed immediately after it,
however in case the next command is MULTI
, all the commands in the
transaction will be tracked. Similarly in case of Lua scripts, all the
commands executed by the script will be tracked.
Broadcasting mode
So far we described the first client-side caching model that Valkey implements. There is another one, called broadcasting, that sees the problem from the point of view of a different tradeoff, does not consume any memory on the server side, but instead sends more invalidation messages to clients. In this mode we have the following main behaviors:
- Clients enable client-side caching using the
BCAST
option, specifying one or more prefixes using thePREFIX
option. For instance:CLIENT TRACKING on REDIRECT 10 BCAST PREFIX object: PREFIX user:
. If no prefix is specified at all, the prefix is assumed to be the empty string, so the client will receive invalidation messages for every key that gets modified. Instead if one or more prefixes are used, only keys matching one of the specified prefixes will be sent in the invalidation messages. - The server does not store anything in the invalidation table. Instead it uses a different Prefixes Table, where each prefix is associated to a list of clients.
- No two prefixes can track overlapping parts of the keyspace. For instance, having the prefix "foo" and "foob" would not be allowed, since they would both trigger an invalidation for the key "foobar". However, just using the prefix "foo" is sufficient.
- Every time a key matching any of the prefixes is modified, all the clients subscribed to that prefix, will receive the invalidation message.
- The server will consume CPU proportional to the number of registered prefixes. If you have just a few, it is hard to see any difference. With a big number of prefixes the CPU cost can become quite large.
- In this mode the server can perform the optimization of creating a single reply for all the clients subscribed to a given prefix, and send the same reply to all. This helps to lower the CPU usage.
The NOLOOP option
By default client-side tracking will send invalidation messages to the client that modified the key. Sometimes clients want this, since they implement very basic logic that does not involve automatically caching writes locally. However, more advanced clients may want to cache even the writes they are doing in the local in-memory table. In such case receiving an invalidation message immediately after the write is a problem, since it will force the client to evict the value it just cached.
In this case it is possible to use the NOLOOP
option: it works both
in normal and broadcasting mode. Using this option, clients are able to
tell the server they don't want to receive invalidation messages for keys
that they modified.
Avoiding race conditions
When implementing client-side caching redirecting the invalidation messages to a different connection, you should be aware that there is a possible race condition. See the following example interaction, where we'll call the data connection "D" and the invalidation connection "I":
[D] client -> server: GET foo
[I] server -> client: Invalidate foo (somebody else touched it)
[D] server -> client: "bar" (the reply of "GET foo")
As you can see, because the reply to the GET was slower to reach the client, we received the invalidation message before the actual data that is already no longer valid. So we'll keep serving a stale version of the foo key. To avoid this problem, it is a good idea to populate the cache when we send the command with a placeholder:
Client cache: set the local copy of "foo" to "caching-in-progress"
[D] client-> server: GET foo.
[I] server -> client: Invalidate foo (somebody else touched it)
Client cache: delete "foo" from the local cache.
[D] server -> client: "bar" (the reply of "GET foo")
Client cache: don't set "bar" since the entry for "foo" is missing.
Such a race condition is not possible when using a single connection for both data and invalidation messages, since the order of the messages is always known in that case.
What to do when losing connection with the server
Similarly, if we lost the connection with the socket we use in order to get the invalidation messages, we may end with stale data. In order to avoid this problem, we need to do the following things:
- Make sure that if the connection is lost, the local cache is flushed.
- Both when using RESP2 with Pub/Sub, or RESP3, ping the invalidation channel periodically (you can send PING commands even when the connection is in Pub/Sub mode!). If the connection looks broken and we are not able to receive ping backs, after a maximum amount of time, close the connection and flush the cache.
What to cache
Clients may want to run internal statistics about the number of times a given cached key was actually served in a request, to understand in the future what is good to cache. In general:
- We don't want to cache many keys that change continuously.
- We don't want to cache many keys that are requested very rarely.
- We want to cache keys that are requested often and change at a reasonable rate. For an example of key not changing at a reasonable rate, think of a global counter that is continuously
INCR
emented.
However simpler clients may just evict data using some random sampling just remembering the last time a given cached value was served, trying to evict keys that were not served recently.
Other hints for implementing client libraries
- Handling TTLs: make sure you also request the key TTL and set the TTL in the local cache if you want to support caching keys with a TTL.
- Putting a max TTL on every key is a good idea, even if it has no TTL. This protects against bugs or connection issues that would make the client have old data in the local copy.
- Limiting the amount of memory used by clients is absolutely needed. There must be a way to evict old keys when new ones are added.
Limiting the amount of memory used by Valkey
Be sure to configure a suitable value for the maximum number of keys remembered by Valkey or alternatively use the BCAST mode that consumes no memory at all on the Valkey side. Note that the memory consumed by Valkey when BCAST is not used, is proportional both to the number of keys tracked and the number of clients requesting such keys.